New:
Added - implemented logic for music and sound playback with transitions.
Added - Implemented stop music method in MusicManager.cs.
Added - Implemented accessory loading based on constraints.
Added - Added an JObject accessories field to the character saved data.
Added - Implemented logic to save accessories together with the character.
Added - Implemented logic to load accessories alongside the character.
Added - Added material override support for accessories.
Updated:
Updated - Improved the application of material overrides when loading a character.
Updated - Working on the State Machine infrastructure. The idea is for it to provide an extensive and comprehensive ammount of simple but useful states and transitions so the user can build a wide array of complex behaviour by combining them under different configurations.
Updated - Started working on test states to test the infrastructure of the state machine. After this, will begin on creating some enemy states we can use in the template and have available for editing by the users in the future.
Updated - uploaded new versions of the Vanguard Cybersoldier to the server with the fishnet components and a new network object version to perform tests with the fishnet spawning
Updated - character loading flow to work with fishnet
Updated - adjusted animations and movement speed from the Ultimate Character Controller