New:
Implemented the duplicate asset functionality,
Material assets loading asynchronously to show all the materials on the Material Swap Panel.
Added a MaterialSwapManager. The Initialize method loads material data (only albedo initially).
Added option to rotate objects in world or local coordinates.,
Added no physics to objetcs while they are on edit mode.
Implemented rotation panel in the UI.,
Implemented rotation panel logic.,
Implemented rotation panel logic in the mobile version.,
MaterialSwapPanel.prefab: Added a "Loading Panel" with a text element.
Implemented HandleMapperScale function to adjust the visual parent's scale based on the selected GameObject's local scale.
Added Mappers type enum and MapperPos enum.
Mappers can be seen and manipulated through objects
Implemented mapper selection through objects.
Created and assigned a shader to keep mappers always visible.
Added Saving Textures