New:
Added - v1 of infrastructure for new NPC event-driven behaviour system
Added - Player health bar
Added - set Agis_Scene as the initial scene.
Added - organize the hierarchy of AGIS_Scene.
Added - Make Player HP replenishing when pickup assets
Added - drop functionality for the equipped weapon by pressing [Y]
Added - two melee weapon templates for the knifes and two-hand swords
Asset Set Up Tool Showcase
Updated: