Progress Updates
- Added
- Implemented player crouch logic for both mobile and PC
- Implemented player prone logic for both mobile and PC
- Implemented aiming logic for both mobile and PC.
- Implemented shoot and reload button logic for both mobile and PC.
- Added icons to the HUD buttons on the mobile version.
- Implemented sprint functionality for the mobile version.
- Updated
- Merged VR functionalities scripts (draggers, UI functionalities, AssetInfoWindow, PlaceAtRaycast) back into their original counterparts as separate VR logic,
- Merged the branch with VR functionalities back into dev
- Implemented no-clipping mode in the PC version. [G]
- Implemented no-clipping mode in the mobile version.
- Repositioned HUD buttons on the mobile version.
- Created a unified button for crouching, going prone, and standing on the mobile version.
- Combined crouch and prone logic into a single script.
- Fully Rebuilt Audio Panel,
- Reworked Audio Config Panel,
- Started Porting Ambient Panel
- Fixes
- Fixed HUD scaling and repositioned buttons for consistent appearance across different mobile resolutions
- Fixed bug on mobile where the place asset indicator didn’t spawn at the correct height.
- Fixed bug where crouch and prone toggles were being set incorrectly.
- Fixed a merge conflict in EditorBuildSettings.asset and TagManager.asset.
- Fixed bug: player could crouch or go prone while no-clipping mode was active.
- Fixed bug: One of the buttons in the ItemTransformWindow could be dragged.
- Fixed bug: Camera movement was too abrupt when aiming.
- Fixed bug: Aim script was not being set correctly.
- Fixed bug: Aim button configuration was incorrect.
- Fixed bug: Reload and shoot buttons were misconfigured.
- Fixed bug: Crouch and prone buttons were misconfigured.
- Fixed Bug Edit Mode Is Hiding Login and Entry Panels
Visual Updates
Crouch and Prone
This video showcases the movement of the character capsule along with Crouch and Prone inputs represented by rescaling of the capsule
This video showcases the movement of the character capsule along with Crouch and Prone inputs represented by rescaling of the capsule
Mobile UI includes:
- Change Stance - Stand - Crouch - Prone
- Sprint
- Jump
- Reload
- Fire
- Aim

OLD UI
Changed order of the buttons and created icons

Button placement for mobile. WIP.

View for the open Edit Mode