Progress Showcase
Platform
New:
- Added - feature description - [Video if applicable]
- Added - pin button to the item transform window.
- Added - created the prefab for the duplicate and delete buttons UI.
- Added - logic for the duplicate and delete buttons prefab.
- Added - implemented duplicate and delete buttons in the object spawn panels.
Testing_Duplicate_And_Delete_Buttons.mp4
- Added - made the parent object of rivers and roads selectable.
Testing_River_With_Mappers.mp4
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Added - Character Creator Selection
- Character selection outline for the selected character
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Added - Character Creator Editor
Character Editor properties.mp4
- Transparency logic implementation
- Emissive logic implementation
- Material tiling logic implementation
- Material loading for items
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Added - Character Creator Accessories
- Implement Character Creator Accessories panel
- Implement Character Creator Accessories manager
- Accessory item loading system
- Humanoid bone selection via UI
- Accessory item logic and spawning on the selected bone
- Implement AccessoryItemData
- Accessory icon update logic
- Accessory transform editing (position, rotation, and scale)
- Automatic UI update when selecting an accessory
- Bone selection handling when an accessory is already attached
Character Creator accessory editor.mp4
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Added - Implemented the UCC character to Fishnet
2026-02-18 12-21-35.mp4
- Implemented a new player initialization flow to utilize the UCC character and spawn it properly using the Fishnet system
- Updated the player prefab to work with Fishnet and allow it to be set as the local player version or multiplayer player version at initialization
- Worked on adjusting the animations sync for the UCC animator controller