Progress Showcase
Platform
New:
- Implemented double click in edit mode to select small assets overlapping larger assets.
- Implemented selecting the closest asset on click when assets overlap.
platform4.0-Testing_Select_Assets_Overlap.mp4
- Added the functionality to generate new precise colliders maintaining the bound shapes of the main collider and any child collider.
- Added the functionality revert the object to the original mesh collider when the object is set to kinematic again.
- Introduced animation control for avatars through code, enabling dynamic animation based on player actions.
- Implemented the dropdown auto-scroll component with support to TMP and default dropdown and added it to the Asset Search Window.
unknown_2025.09.12-09.46.mp4
- Implemented Material swapping and adjustments
MaterialSwap.mp4
Updated:
- Disabled cloud options in Fog and Clouds panel.
- Updated the fog effect to untie it from the player position and make it adjust accordingly to the ground’s bottom position. Also increase the max height of the fog effect.
unknown_2025.09.12-17.02.mp4