Progress Showcase
Platform VR
- Worked on physics hand adjustments,
- Worked on procedural foot solver,
- Started working on integrating VR rig spawn into the normal player spawner,
- Worked on integrating VR rig spawn into the normal player spawner,
- Updated VR progress to the new 6.2 Unity version,
- Started working on weapon pickup for VR
New
- Centralized cursor management and escape key input handling (simplifies toggling edit mode and pausing by centralizing the logic).
- Implement destruction of weapon pickup area when picking up the weapon.
- Added methods in AGISExperiences to save and load the player position.
- Added lifetime on bullets to optimized bullets behavior (probably pooling system will be a good option).
- Implemented player prefab to pick up a weapon.
- Added functionality to the interact button in the mobile version.
- Added functionality to modify the interact button text in the mobile version.
- Objects can now have health, be damaged, and be killed.
- Object health is saved and loaded with the rest of the experience data.