New:
Added the functionalities to add and configure the lose conditions on the victory screen,
Added the toggle to the “reach destination” condition to check for all players or just the current player when evaluating if the players are on the destination area,
Added the functionality for deselecting a condition and hide the options panel,
Added the unit step customization for asset transformations in the item transform window.,
Added: Lakes implementation on the branch dev.
Added support for transforming game end conditions into json and rebuilding them from json,
Added values to set position slider min/max in Item transform window.cs.,
Added: Ocean Settings on Water Panel UI.,
Added: New Crest Ocean and Lakes manager to avoid dependencies on the indicator game object.,
Added: Introduces network control over the ocean's enabled state and height, enabling remote manipulation of these properties.
Added: Introduces new network messaging functions for ocean control.
Added: Ocean settings on UI to manipulate settings and remove lake settings for now.
Added back button to subobject browser panel UI.,
Added return button logic in subobject browser panel.,
Added search bar and renderer toggle in subobject browser panel.,